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Honda S2000 CR

Honda S2000 CR, modelled in Autodesk Maya and textured using Adobe Substance 3D Painter and Unreal Engine's Automotive Materials Pack. This was a blast to make, my first car modelled and put in-engine! I learnt so much around accurately following blueprints and modelling in more complex ways than I was used to! Overall the project took around 12 weeks alongside other work.

Unreal Engine View

Unreal Engine View

Unreal Engine View

Unreal Engine View

Unreal Engine View

Unreal Engine View

Maya View

Maya View

Maya View

Maya View

Maya View

Maya View

Maya Wireframe View

Maya Wireframe View

Maya Wireframe View

Maya Wireframe View

Maya Wireframe View

Maya Wireframe View

Process

Process

Grouping for UVS

Grouping for UVS

UV Maps

UV Maps

References

References

References

References

References

References

References

References

References

References